These are part of the "Stage11ATexture0" and "Stage11ATexture1" files, which aren't used by the game (only "Stage11ATexture" without a number suffixed is), and had to be manually sorted out due to lack of a matching animation file. I'm not 100% certain if the frame ordering on the AirlockDoor, DoorExit and BGSpace animations is correct (mainly the starting sprite BGSpace specifically), but the rest were paired with their final animations and should be accurate.